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System Requirements
OS – Windows XP / Vista (32-Bit)
Processor – XP 2.0 GHz (Intel Pentium 4; AMD Athlon 2000+; Multiple Cores) / Vista 2.2 GHz (Intel Pentium 4/AMD Athlon 2200+/Multiple Cores)
Memory – XP 512 MB / Vista 1 GB
Hard Drive – Media 6.0 GB / EA Link 12.0 GB
DVD Drive - 8 SPEED
Video Card – XP 64 MB / Vista 128 MB
Sound Card - DirectX 9.0c compatible
DirectX - Version 9.0c
Online Multiplayer – 512 Kbps or faster; 2-8 Players
Input - Keyboard, Mouse
Optional – VoIP Headset
Review by 1up.com
Red Alert 3 continues the venerated Command & Conquer traditions of fast-paced gameplay, innovative unit design, and completely over-the-top full-motion-video cut-scenes. As with previous games in the series, this one takes place in an alternate universe where the Soviet Union still exists -- and this time, due to the Russians using a time machine to mess with history, the Empire of Japan's once again a major military power. Everything's highly tongue-in-cheek, with B-actors like George Takei and Tim Curry hamming it up -- and women in ridiculous outfits giving the mission briefings.
Even better Red Alert 3 seems to have been designed entirely by Internet geeks, as hilarious Easter eggs abound. I won't ruin them for you, but I will say that at the end of one campaign, you'll witness the greatest, most unexpected cameo in videogame history.
Anyway, we've come to expect some pretty high-quality gameplay from this series, and Red Alert 3's right up there. A trio of factions -- the U.S.S.R., the Allies (i.e., NATO), and the new Empire of the Rising Sun -- pit their unique abilities and units against each other in three separate single-player campaigns (skirmish and online deathmatch are also available). One of the absolute niftiest innovations in Red Alert 3 is the cooperative structure of the campaigns; gone are the days of RTSing alone -- instead, you always have an ally building bases, striking the enemy, and harvesting ore right alongside you. A (very) basic interface allows you to issue (very) basic orders to the procession of colorful A.I. allies you're paired with, and they typically do a (very) sufficient job of helping out. But in a stroke of sheer dopeness, Red Alert 3 allows you to jump online and play through the entire campaign with a sack of meat just like yourself. When this seamless integration between the single- and multiplayer aspects of Red Alert 3 works, it's a truly revolutionary thing.
Problem is, it doesn't always work. Campaign missions aren't properly balanced (even with the difficulty adjustment) to take into account the vastly differing skill levels of real-life players. Two skilled humans versus a single A.I. is like Kobe and LeBron versus the fat kid from up the street. Alternatively, some missions are virtually impossible to complete if you pair up with a bad player, leading to lots of VOIP rage. Still, despite the flaws, this system's a welcome addition to a genre that hasn't seen anything genuinely new for a long time -- and I, for one, can't wait to see more refined versions implemented in later EA titles.
Whether you play with an A.I. or a buddy, though, you'll notice a few differences from previous Red Alert (and even vanilla C&C) titles. For one, while gameplay's still fast-paced compared to, say, Sins of a Solar Empire, it's comparatively slower than other games in the series. Also, the three sides are much more diverse than before, both in terms of play style and units. The Russians are tough, slow, and cheap, while the Allies are high-tech and rely primarily on air power. The Japanese, for their part, are big on versatility, with an emphasis on transforming units that play several roles but are weaker than the equivalent units on the other side.
Of course, Red Alert 3 doesn't get everything right Missions rotate among about a half-dozen "stock" types, and multiplayer maps -- while balanced -- are often rather bland. Worse, EA still has difficulties with connectivity to its online community, making this at least the third title they've produced with such problems. It's bordering on ludicrous that a company can make a game as good as Red Alert 3 and not make sure that people don't have to break their backs to play it online. We can only hope EA gets this crap worked out for the inevitable expansion, because if past performance is any indicator of future excellence, it's gonna be one hell of a game.
price is $50usd and for premier edition its $65 usd
permier edition inlcudes the following Limited Edition collector's tin
Five exclusive multiplayer/skirmish maps
Bonus DVD featuring the following
Full-length Raising the Iron Curtain making-of movie with exclusive interviews from the star-studded cast
Concept art montage video "From Pens to Pixels"
Bloopers and outtakes from the cinematics sessions
Women of Red Alert 3 montage video
An inside look into the future of Command & Conquer and Red Alert
Tips on how to unlock the secrets of each side, directly from the developers
Complete video walk-thru on one of the game's most difficult missions
Game Soundtrack including exclusive remixes of Hell March and Hell March 2 by From First to Last, plus the all-new Hell March 3
Women of Red Alert 3 Poster
Exclusive Beta Key to a future Command & Conquer game;
An exclusive in-game item for Warhammer Online Age of Reckoning - Korssar’s Helm Description This magical Kislevite helm is imbued with the spirit of the wild North and will magically transform the wearer into a ferocious bear.






looks cool D and the girls are hot ^^
Yeah I would buy this game just for the hot chicks but they would only be in the single player missions ey ?
I dont much go for playing with myself though...one of the girls is an aussie chick I remember reading about it in a mens magazine at work...
WIC's foremost aa expert
WM
how many girls come with one cd?;)
Puskas
Not the fifth one in the row I hope!
Anyway the other 4 suxxxors compared to...
anyone is playing red alert 3, or game sucks?
Puskas
its an ''ok'' game not great not too bad eitheir.
Single is player is better than online mostly becuase of the campagins and they have some decent hollywood actors.
Online is different to many people if you play public games you might always seem to think to yourself if there are better opponents ( unless your new or bad).
I find myself only playing clan matches from the clanwarz ladder which seems more accurate in terms of skill, but as in most games not everyone wants to play some people eitheir because they know they will lose or they think they will.
Quickmatch/Automatch feature is kinda broken it takes to long to find an opponent and when it does sometimes it resets and starts the process over again..
What Clan are you in can I join ?
WIC's foremost aa expert
WM
Thanks Dante for thr info... gonna try it online soon!
Puskas
bought red alert 3 not bad online but havnt played it since i got cod5
Reading Dante's review seems to confirm what everyone expected C&C games are all good games but somehow are lacking that "special thing" that kept you playing RoN. I am afraid that after all the only game that can bring back that loyalty might really be Starcraft 2. I hate space setting.... nervoushide
"If there is ever another war in Europe, it will come out of some damned silly thing in the Balkans"
(Bismarck 1898)
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