I have suggestions on ron 2 but still i dont have time to type it all.....i would update this post soon 1 week 1 time
New Nations
Continent Asia
The Arabs have the Power of Islam
-Start with a temple
-Start with 50% bonus wealth
-Receive a free merchant whenever you build a market
-Age advancement 10% cheaper
-Building razes 25% faster
-Future Technologies 33% cheaper and faster to research
-Receive 50% bonus oil when you reach Industrial Age
The Armenians have the Power of Mountains
-Citizens. Scouts and Barracks units gather 4 metal each instead of constructing
Mines and smelters
-Smelter and Mines in captured city radius are instantly destroyed, captured mines also
-Enemy mines in your territory are instantly destroyed
-Barracks, Stable, Auto Plant and Factory units ambush after 10 seconds of not attacking in neutral and enemy territory
The Hebrew have the Power of Zion
-Start with a free science Technology
-Scholars create instantly
-Temples 50% cheaper and tougher
-Could construct 2 temples per city and 2 temples receive double temple effects
- Generals could use 2 abilities at once and general powers are 50% cheaper crafts
-Supply Wagon radius +2
The Indonesians have the power of Islands
-All units rise in cost 25% normally, except for civilian units, which rise 75% normally
-Ships attack power +50%
-Ships hit points +25% (except fishermen)
-Ships attack range +2, bombardment ships +1 range
The Huns have the Power of Nomadism
-Buildings in enemy territory would not suffer attrition damage
-Units in Peaceful nations would not suffer damage.
-Could repair and construct buildings in enemy and Peaceful territory
-Ranged cavalry and light Tanks are 100%Tougher
-Buildings stay hidden to enemy when buildings are not in the line of sigh of enemy units or buildings.
The Khmers have the Power of Wat
-Start with a mine, could gather metal at ancient age/
-Receive free smelter metal-gathering upgrades for free
-Barracks units + 25% attack power vs. troops
-Smelters are 50% cheaper
-Metal commerce cap + 25%
-Mines accommodate + 1 citizen
The Phoenicians have the Power of Mediterranean
-Every unit gather 4 wealth each (except garrisoned)
-Heavy and Light Ships upgrades are free
-Receive free fisherman whenever you build a new dock (1at first, 2 with commerce 3)
-Constructing docks does not require commerce I
-Docks are 75% cheaper
The Siamese have the Power of Delta
-Receive free elephant whenever you build a new stable (1 at start, 2 with classical and Military II, 3 with Gunpowder and Military III)
-Elephants are 100% tougher and + 50% attack power
-Units cross rivers at normal speed
-Assimilate your cities are 100% slower
-Could capture cities with stable units or citizens
The Sumerians have the Power of Prosperity
-First age advancement is free
-Start with an extra caravan
-Talents are 10% cheaper and faster to create
-Missionaries are 25% cheaper
-Founding religion is free
-Enemies and Peaceful Nations could not spread religions to your cities
-University upgrades are free
The Uzbeks have the Power of Desert
-Receive free Heavy Cavalry or Heavy Tank whenever you build a stable or Auto Plant (1 at start, 2 with Gunpowder and Military III)
-Stable and Auto Plant units move 25% faster and are invisible to enemy while not attacking in neutral territory
-All units gather 5 oil each instead of constructing oil wells, oil platforms and Refineries.
-Captured oil wells, oil platforms and Refineries and enemy oil wells in your territory are instantly destroyed
-Could gather oil in Enlightenment Age.
The Vietnamese have the power of Village
-Citizens, scouts and stable units gather timber each instead of constructing Woodcutter’s camps and Lumber Mills
-Stable and Auto Plant units could move along the trees
-Hamlets, Villages and Towns are 75% cheaper and +5 extra population each
-Captured woodcutter’s camps and Lumber Mills and Enemy Woodcutter’s camps in your territory are instantly destroyed.
-Stable and Auto Plant units stay hidden in friendly territory
Africa
The Mande have the Power of Barter
-Start with a Market
-Start with 50% bonus timber
-Idle citizens and citizens whom are constructing buildings gather 3 timber, wealth and metal
-Merchants pack 100% faster and move 100% faster
-Caravans move 50% faster
-Trade resources are 10% cheaper
America
The Inuit shave the Power of Arctic
-Could create your units in allies military buildings could create while ally is creating units at the same time
-Receive 5 food and timber after unit creation
-Heavy Infantry + 50% attack power vs. stable and Auto Plant units.
-Militias, Minutemen and partisans are 50% tougher
-Could construct buildings at normal speed on ice
The Navajo have the Power of Tanning
-Gain +100% experience points from killing enemy units, barbarians and animals, gain +25 resource from killing animal
-Start with a stable and a smelter
-Resource buildings (e.g. farms, woodcutter’s camp) are invisible to enemy until the city has assimilated
-Start with an extra Woodcutter’s camp
-Heavy Cavalry and Heavy Tank upgrades are free
Europe
The Celts have the Power of Fortification
-Start with a city wall upgrade
-City wall upgrades are free
-Cities 10% Tougher
-Units would not suffer extra damage in rivers
- Heavy Infantry 7% fewer damage vs. Archers and Ranged cavalry
-Walls are 15% Cheaper
-Could Upgrade to + Age units in -1Age
The Polish have the Power of Patriotism
-Could research both military and economic governments and research both governments receive both government powers and generals (Research the latest
government require at least 1 previous government, but second governments are 300% more expensive)
-Could research government (s) 1 age earlier and could construct senate at ancient age
-Garrisoned citizens heal 50% faster
-Receive free Missile shield whenever you reach Modern Age
The Vikings have the Power of Invasion
-Start with a Golden Period at start of the game
-You may have 4 Golden Periods instead of 2 in the game (includes the starting Golden Period)
-Could gain plunder in General’s radius by killing enemy units
-Docks are 75% cheaper
-Docks units move 15% faster
-Heavy ships are 15% tougher
The Portuguese have the Power of Coast
-Receive free fireship whenever you build a new dock (1 at start, 2 with classical and Military 2)
-Bombardment ships are 50% cheaper
-Units in sea stay hidden while not attacking or moving
-Receive 1 Flamethrower whenever you build a barracks with Industrial and Military 6
-You could control the whole mountain or jungle if you build a mine or Woodcutter’s camp there even the part of mountain is in enemy territory (could have the whole citizen working limit and your enemy accommodate none of them in that mountain or jungle)
The Yugoslavs have the Power of Independent
-Receive free Light Horse or Light Tank whenever you build ad new stable or Auto Plant (1 at start, 2 with classical and Military 1, 3 with Gunpowder and Military 3)
-Barracks, Sable, Auto Plant, Siege Factory and Factory units create decoys after 5 seconds of not attacking
-Could create citizens in captured city which still not yet assimilated and the city which enemy captured which still not yet assimilated
-Could garrison units captured city which still not yet assimilated
-Units +50% damage against leaders
Oceania
The Polynesians have the Power of Ocean.
-Could construct land buildings on sea (except cities)
-Land units could attack enemy units on sea, units could pass through seas
Without transport barrage and merchant fleets
-Units gather 5 knowledge each instead of building universities.
-University in captured city is instantly destroyed.
-Receive 2 Helicopters whenever you build an airbase in Modern or Information Age
I would update this post… I’ve already finished the New Nations, New Buildings, New Wonders, New Features, New Units etc part but I don’t have time to type it here…
Sounds nice. Can you also make the game for us? groucho
Where is Australia?
Australia has been involved in every major conflict in modern times they could even start the aussies special powers at enlightenment age, light horse brigade ? ( Flash would know )
Australia could have the power of the SAS where there troops are tougher faster and cheaper to build with increased LOS and auto entrench
Also the power of invention eg most non library tech I dont know which ones yet would be significantly cheaper if not free due to all the inventions that have come out of Aus eg the refrigerator..all the worlds food would be rotten if not for Aus.
Also a rare resource bonus like the noobians Aus owns the resources we have the worlds best iron ore uranium and probably coal.
Also a fish bonus like the japanese.
Instead of farms Aus could have sheep and cattle stations that produce ten times more food than farms and can be taken over by enemy any farms captured by Aus would stay as farms.
But seriously mate have you heard of AS ( apocalypse survivors ) clan ?
There has been a thread exactly like this for years there this topic has been beaten to death there. I think they also send all the ideas to BHG unlike anything that will happen from here.
I dont know what you hope to achieve by continuing to deadhorse but I for one am tired of hearing about it.
WIC's foremost aa expert
WM